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HamerDwergen achteruit.png DIT ARTIKEL OF DEZE SECTIE IS IN AANBOUW! HamerDwergen.png

De volgende functies zijn al gepland voor in de toekomst van de mod toegevoegd te worden. 

LEES ALSTUBLIEFT DEZE LIJST VOORDAT JE EEN VOORSTEL POST OP HET FORUM. Schenders worden verbannen! Je bent gewaarschuwd.

Items die verduidelijkt zijn met een sterretje worden in de volgende update toegevoegd.  

Gameplay FeaturesEdit

  • De mogelijkheid om gehuurde troepen bescherming en wapens te geven
  • Attribute display for melee and ranged weapons*
  • Custom waypoint no longer teleports player to the highest block (instead it uses the y value of where the player was standing when the waypoint was made)*
  • Difficulty lock*
  • Direct spawning into Middle-Earth (Middle-Earth is now a world type)*
  • Major quest system
  • Melee attack cooldown*
  • Melee attack reach*
  • Music, possibly different music depending on the biome
  • Portaal to the First Age
  • Ringen smeeden
  • Slaaf opstanden van de Slaven van Nurn

FactionsEdit

  • Avari Elves (van Rhun)
  • Bree
  • Beornings
  • Black Numenoreans
  • Cerinrim
  • Corsairs of Umbar
  • Dale
  • Druedain
  • Easterlings
  • Laketown/Esgaroth
  • Limwaith
  • Red Mountains Dwergen
  • Tauredain

MobsEdit

  • Verbatim van Mevans: "Alle vanilla dieren zij geplanned om te worden verwijdert voor een hele lange tijd (apart van misschien shapen) and vervangen door nieuwe wilden dieren, maar, Ik heb aleen boars kunnun doen voordat ik verstriood werd door andere dingen."
  • Archers hold bows down by their sides when out of combat*
  • Canon characters (i.e. Frodo Baggins, Aragorn, Gandalf, etc.)
  • Cave trolls
  • Draaken (niet Smaug)
  • Fell beasts
  • Goblins/Misty Mountains Orcs
  • Great eagles
  • Mumakil (a.k.a. Oliphaunts)
  • Nazgul
  • Near Harad cavalry*
  • Oddment collectors*
  • Vampire bats

StructuresEdit

  • Barrows (redesigned)*
  • Dwarven ruins (in the Grey Mountains)
  • Far Harad jungle ruins*
  • Major structures (i.e. Minas Tirith, Helm's Deep, etc.)
  • Villages and cities, especially for Gondor and Rohan

Blocks/ItemsEdit

  • Banner protection mechanics improvement*
    • Increased slots for player-specific protection
    • Alignment protection inputted through a text box (cap of +10,000)
    • Dropped banners keep their protection settings (putting them on a crafting table by themselves erases those settings)
    • Protection settings can be copied into other banners by placing them with the original banner on a crafting table
  • Carriages/Chariots
  • Citrus fruits and related food/beverages*
  • Elven cloaks
  • Lances*
  • Mossy and cracked block crafting recipes*
  • Mud and grassy mud blocks*
  • Mutton*
  • Near Harad horse armour*
  • New tree in jungle biome*
  • Obsidian gravel*
  • Redesigned Rohirric armour*
  • Rings of Power
  • Ships
  • Siege weapons
  • Pikes*

RegionsEdit

  • Fog on the Barrow-downs*
  • Lake biome variants*
  • Larger Rhun*
  • Mountains of Mirkwood redesign with Orc spawning*
  • Reworked terrain generation for Harondor, Near Harad Fertile, Near Harad Semidesert, and Umbar*
  • Valinor

Sjabloon:Rules

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